![]() ![]() The game never indicated that I needed to find three other items to acquire my voodoo powers in Liveside.Īs deflating as that was, I can't knock Shadow Man too much for it. I had a period of roughly 15 minutes where I was unloading into one of the killers and making no progress only to look up a video and see I was missing something entirely. Thing is, you can't actually defeat them until you perform a ritual to fully become the Shadow Man. Since you can find these relatively early in the game, nothing is done to stop you from entering Liveside and attempting to kill them. Throughout the course of your adventure, you'll grab items called retractors that you'll use to open the Deadside corpses of each serial killer. ![]() Why doesn't the game do a better job at stopping you when you can't complete an objective? I completely forgot that I was even hunting serial killers until I started looking at walkthroughs, but that brings up another complaint. The hints provided on the loading screen tell you to check in with Nettie and your Deadside companion, Jaunty, but their words are vague to the point of uselessness. It also doesn't help that there's no clear objective or goal list you can reference when getting lost. You can utilize a teddy bear plush to warp to specific locations, but then the level design is overly linear to the point of making backtracking a common occurrence. It's great that areas that require different items are clearly labeled, but there's not much in the way of fast travel in this game. In a modern sense, the game design simply feels obfuscated. It's when you hit your first roadblock that you'll start to become fatigued by Shadow Man. ![]() The tweaks made by Nightdive do enhance the playability to an extreme degree and the opening few hours are relatively enjoyable. Honestly, a lot of this probably doesn't sound too bad. ![]()
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